Convergence catch-22
Donald Norman in his “ask Don” postings:
Today simplicity, tomorrow convenience. Tomorrow convenience, the next day simplicity.
Jack of all trades, master of none. Certainly this is no new topic- combining gadgets and gizmos into one ubiquitous swiss army device that will allow us to always have the right tool at our finger tips. But when it comes to designing an interface, is this a catch-22 that will always swing like (as Donald implies) a pendulum?
I admit, if you’re going to start “converging” somewhere, the cell phone seems like the best place start. It has supplanted any need I have for a land line and it’s just as acceptable sitting on the desk of my office as it is at the gym or home or anywhere else I might be. What could be more admirable for us to create a better user experience than to reduce the amount of devices (DAP, phone, PIM, Pager) in to one single device? So the makers have long since begun shoehorning all this functionality into our phones under the lofty goal of convergence. Software afterthoughts under the guise of simplifying our lives.
If only our lives were more simple. In addition to telephony, we have PIM, voice recording, cameras, music player, web browsers, clocks, games, and email.. just to name a few. The UI to use these features is almost always an afterthought greatly hindering any desire to type out an email while waiting in line at the post office. Our lives are in fact more simple, but only because we do not use these features. My phone almost exclusively is for making phone calls, and unfortunately, all the other features manage to get in the way of even that basic task.
There are plenty of advancements that are helping us along: prediction software, and tiny QWERTY keyboards first come to mind, but in general, trying to get so many features into a single UI is decidedly a poor choice for the user experience if for no other reason than there may be too many or not enough buttons as you change the application of the device- the mapping is never the same from application to application.
Another convergence example that is (was) well intended, the fingerworks touchpad keyboard is a great idea. This is a flat keyboard (no keys, just a graphic) that you can either type on or mouse move (like a touchpad). I HATE moving back and forth between the keyboard and the mouse. A friend of mine paid the high price for one, and I couldn’t resist having a go at it. After one session, I realized how important the feedback of the keyboard click is and abondonded thoughts of selling my first born to acquire one.
So the current status quo for successful devices and products is: KISS and master your trade. The iPod is notorious for keeping a simple, uncluttered interface. There are tons of small details I think would make the iPod easier for me to use but realize that that it would probably require a button or two- or more digging through drill down menus. Overall, the iPod is successful because it has mastered its trade without trying to be all devices (the visceral aspects also help a great deal as well).
The pendulum continues to swing because it is heading towards two goals that aim to make our lives simple, but are divergent. Where will the future of interface design take us? Should we be thinking about ways to converge devices? Or is simply getting them all to talk (a bluetooth like world) be the best solution? What devices do you know of (like cell phones) that have the best compromise of features and simplicity?
A catch-22? Or can a future interface give us both sides of the pendulum?
2 Comments
Wake up call: cell phone is already obsolete. Thats bluetooth’s wet dream, isnt it? No need to see or touch your phone. A non-visual locus of control. OOoohh. Makes sense for a device built for verbal communications, right?
I’d personally elect the camera as my chief I/o source. There’s no way you can make it smaller and keep its usefulness. So just make it multi-function. Make it the display. Disconverge all cpu, gps, audio and signal processing to a pocket sized cube. Then strap a 3 inch widescreen lcd on to a extremely thin camera (Casio S500, you sexy sexy beast) and do everything you possibly can to get basic accelerated compositing X Window on it. A couple buttons. Pressure sensitive touchscreen. The visual cube; thin client video in, video out.
The only real dilemna I see with this is that the future device needs 3d accel. I know remote opengl on X is actually fairly feasible, both X and opengl were built for it, but I believe there are still technical logistical issues to be worked out; I’d like to see remote Doom3, and I’d like to see what sort of battery life your tiny digital camera has now. I suppose you could push 3d onto the processor-cube, and just realtime encode before streaming to the display. That’d probably be easier, it’d be very interesting to see the difference in power usage between these two solutions, and where the drain takes place.
Well, whatever the case, hackability is the sole prospect of the future. Its downright hilarious to see convengence taken in the capitalist context of “the one box to rule them all”. These poor saps cant get over their wet dreams of ensnaring all media-dom lock stock and barrel with a single box. Its downright hilarious. I’ve obviously got some ego issues, but thinking you can control entire markets like that, be everything to everyone… now that is funny. That is why we have such a strong anti-convegence push. And the UI guys are still stuck thinking about hte control schemes for all of this like its just another application, but thats another tale for another day.
—-
I posted to Julian’s blog about the i/o. Thats what I blame for the iPod. The right i/o package. And good software. The HCI guys actually did their jobs on this particular application. Anywho,
Peace out!
-Rektide
There is quite a bit of implementation details in there Rektide. I agree with what you are saying (I like your post on Julian’s blog) I think that’s an interesting thought. A kind of universal processing convergent device that has an adaptable/dynamic/”skinnable”/UI (or I/O if you prefer).
I wouldn’t say the cell phone is obsolete. That’s a far stretch. The implementation of it might be- and that’s kind of what I was implying in my post. the traditional phone UI is not doing anyone any good anymore and needs to be redesigned… and by redesign, I don’t mean just shrinking a keyboard and mouse down to microscopic sizes and pasting them on a device.
I think we are essentially saying the same thing but in different ways. so insteand, I’d just like to buy you beer if I ever run across you.
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