Dec. UX Meetup summary
Last night’s UX Meetup was about using Axure. Fred Beecher and Lori Baker brought examples to illustrate the capabilities of Axure as an interactive prototyping tool — exciting stuff! The notes are below.
We were welcomed by a student soon to be looking for a job in the field of IA, so we spent a little time discussing “What is IA”? Here are some notes from that discussion:
“What is IA?”
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Where things go and what they’re called
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IA’s use research to make recommendations
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IA’s also advocate for standard web conventions (there are only a few conventions – always have a home button, clickable logo, back button goes back)
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IA started with librarians
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Librarians will teach you the system to the library (like the Dewey Decimal System) – on the web, there is no one to help – thus our job is to design systems where people won’t need help
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People have goals, but the goal is never to use the site – it has to do with the use of the product (we need to get out of the way as much as possible)
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Business value of UX design: goal is to get people to give you money (it’s a competitive advantage)
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Outstanding question: Thermostats – are they usable?
Axure
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“Thou shalt not change production code” this is a tool for designers to play around and practice
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Axure is the designers sandbox
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Prototype is a communication tool to the developers
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DO NOT USE PROTOTYPE FOR PRODUCTION CODE
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Design in code slows everybody down, because everyone wants to be a designer
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Easier to be quicker on your feet, more flexible to have a flexible design
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Changing flash is a big deal, changing a prototype is not a big deal
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Axure creates “Wireframes that move”
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We are not developers, Axure makes me do things I couldn’t do and without making code
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Use Axure for a POC (proof of concept) test – we learned that this isn’t the way everyone wants to search
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Really important to do the test plan first before building the prototype
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Axure prototypes help build confidence that you’ll release with usable functionality
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Axure style editor allows you to change font, background color, headers across the prototype, like CSS to a website
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When adding functionality for a current system, good to use a high visual and high interactive fidelity prototype so that users can still visualize the current system with the new functionality
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Good for user testing, getting feedback
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Also great for communicating with developers
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“Designed by developers for designers”
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Wireframing, prototyping and documentation in one tool
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$589 for a license, includes 1 year of free updates ($150 after that to keep up with updates – 2 releases per year)
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Keep things black and white to prevent people from using the prototype as the final product
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Testing before the design and after the design to make sure things are interpreted correctly when you handed off the design
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Slap and map – slapping up a design and a sitemap to use to display functionality — adds higher visual fidelity
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In-line frame would import html file that has the swf embed file – for clicking around, you’d need to code the swf file to have that functionality
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Don’t add a ton of flash

One Comment
Thanks for the recap!