The Importance of Saying No
Sirius Radio wants Apple to incorporate a satellite radio receiver into the iPod. A great idea and something a lot of people, including me, would probably like: an iPod that not only plays my MP3’s but lets me listen to satellite radio? And, maybe, record it? One box, two great solutions. But it looks like Apple is giving the Heisman to Mel. This is another great example of how saying “no” to your options is far more important than saying “yes”. Apple’s succes with the iPod gives them the clout/platform to do pretty much whatever they want. But, rather than going big (wrapping a camera into the iPod, a video player into iPod, a PIM, a phone) and adding complexity, they go small and whittle away the features, simplifying, simplifying, simplifying. By doing so, they play to their strengths (simple usability, clean experience, clean design) and trust that simplicity breeds loyalty and more clients, vs trying to maximize the revenue (and, ostensibly, the value) by partnering to bring more “features” to the app. Good stuff, apple.
3 Comments
I agree. Though, in this case, I think it comes down to the fact that Apple really had nothing to gain from this. Sirius had/has a lot to gain from this. I believe XM is now offering handheld players and Sirius is seriously (hehe) behind on this.
Hopefully serious will see the benefit in the iPod ‘aftermarket’ accessories and quickly develop an add-on for the iPod.
Or, if I can dream, Apple buys Sirius. ;o)
Right on. Darrel, you’ve hit it on the head. I don’t think it has much to do with simplicity, as Apple is good at making complex things simple anyway. There would be no significant value add to Apple’s business model. End of meeting!
Mark and Darrel,
Good comments. I actually do think there would be some opportunity for value to be generated for Apple, though, maybe not, as you suggest, to it’s business model.
BTW - I totally agree with you that Apple’s genius is making the complex beautifully simple. Most of the time, they do that by making important choices about what NOT to force the user to think through. For instance, how to use 1 set of input controls to manage essentially two apps: a radio and a player.